http://www.cgtextures.com/
http://mayang.com/textures/
http://www.textureking.com/
http://freestocktextures.com/
Tuesday, October 1, 2013
Monday, September 30, 2013
Class syllabus
The Art Institute of California – San Francisco
Course Syllabus
Course Number: CA505
Course Title: Computer Animation Studies
Class Meetings: Tuesdays 8am - noon, Room 512
Session/Year: Fall 13
Instructor Name: Greg Lemon
Email Address: glemon@edmc.edu
Instructor Availability Outside of Class: email me!
Advanced Computer Animation
Course Description:
This is a beginner/intermediate grad level course in 3d character rigging. The course will focus on the demonstration and application of industry-standard character rigging techniques.
Course Length: 11 Weeks
Contact Hours: 44 Hours
Lecture:22 Hours
Lab: 22 Hours
Credit Values: 3 Credits
Course Goals: Students should enter the class with a basic understanding of animation concepts and good grasp of basic skills for creative animation design. Students will finish the class with a solid understanding of the various techniques and methodologies used in the field of c3d animation.
Course Competencies:
Upon successful completion of this course, the student should be able to:
Understand and incorporate hierarchical animation, time curves and motion paths,
Understand and incorporate color and light animation,
Apply advanced rendering techniques.
Integrate audio/visual synchronization.
Create procedural descriptions of natural phenomena.
Course Prerequisite(s): None
Text(s): Suggested:
Maya Secrets of the Pros, Edition 2.
The Art of 3-D Computer Animation and Effects, Third Edition ; Isaac Victor Kerlow
Materials and Supplies: Storage medium , notebook and sketchbook and drawing materials.
Estimated Homework Hours: 4 Hours
Technology Needed:
Hardware: PC Linux / Windows, (Mac as applicable)
Software: Maya or other 3D software, After Effects, Shake, Renderer (Mental Ray / Renderman Mtor & Slim), Photoshop.
Grading Scale:
All assignments must have clear criteria and objectives to meet. All students shall be treated equitably. It will be that student’s right to know his/her grade at any reasonable point that information is requested by that student. The criteria for determining a student’s grade shall be as follows (on a percentage of total points basis):
A 100-93
A- 92-90
B+ 89-87
B 86-83
B- 82-80
C+ 79-77
C 76-73
C- 72-70
D+ 69-67
D 66-65
F 64 or below
Process for Evaluation:
Attendance and Participation --- 10%
Project 1 - final character, prop and set MODELS + TEXTURES -20% - due week 4
Project 2 - 3d character rigs - 10% - due week 6
Project 3 - 3d animatic - 20% - due week 7
Final Project - 40%
Student Evaluation/Grading Policies:
Class time will be spent in a productive manner.
Grading will be done on a point system.
Points for individual activities will be announced.
All work must be received by the set deadlines.
Late work receives a grade of zero.
On-time projects may be redone with instructor approval.
ABSOLUTELY NO WORK WILL BE ACCEPTED AFTER THE FINAL CLASS MEETS WEEK 11.
Classroom Policy:
No food allowed in class or lab at any time. Drinks in recloseable bottles allowed in classroom.
Edible items brought to class or lab must be thrown out.
If student elects to eat/drink outside class or lab door, missed time is recorded as absent.
Attendance is taken hourly. Tardiness or absence is recorded in 15-minute increments.
Break times are scheduled by the instructor at appropriate intervals.
No private software is to be brought to lab or loaded onto school computers.
No software games are allowed in lab (unless in course curriculum).
Headphones are required if listening to music during lab. No headphones are allowed in lecture.
Any student who has special needs that may affect his or her performance in this class is asked to identify his/her needs to the instructor in private by the end of the first day of class. Any resulting class performance problems that may arise for those who do not identify their needs will not receive any special grading considerations.
Disability Policy Statement:
“It is our policy not to discriminate against qualified students with documented disabilities in its educational programs, activities, or services. If you have a disability-related need for adjustments or other accommodations in this class, contact the Disability Coordinator, Suzanne Raffeld, at 415 276 1060 or see her at at Room 609.”
The class and the project
This class, in conjunction with CA 505, is focused on providing students with a thorough understanding of narrative storytelling concepts and an opportunity to showcase this through the creating of a 3d animated short film.
CA500 will primarily focus on the narrative elements of production: storytelling, cinematography, 3d character animation, and editing.
CA505 will primarily focus on the technical elements, such as 3d modeling, texturing, rigging and lighting.
The two courses are designed to overlap and certain assignments count towards both classes, such as the 3d animatic and final project.
Project delivery expectations:
Project Breakdown
Project 1 – final character, prop and set MODELS + TEXTURES -20% -due week 4
Model, unwrap and texture your characters, sets and props.
Details:
Project 2 – 2D Animatic - 10% of final grade - due week 6
Create a skeleton, blendshapes, and controllers for your character(s), and bind their geometry to the skeleton with proper skin weighting.
Details:
Project 3 – 3D Animatic - 20% of final grade - due week 7
Create a blocked out 3d movie using finalized assets (models, textures, rigs) and blocked character and camera animation. Character animation should be detailed enough to sell the idea of the action the character is performing.
FINAL PROJECT DUE WEEK 11 - 40% of final grade
Your short animated film, rendered to perfection.
Suggested Course Outline
Week 1
Week 2
Course Syllabus
Course Number: CA505
Course Title: Computer Animation Studies
Class Meetings: Tuesdays 8am - noon, Room 512
Session/Year: Fall 13
Instructor Name: Greg Lemon
Email Address: glemon@edmc.edu
Instructor Availability Outside of Class: email me!
Advanced Computer Animation
Course Description:
This is a beginner/intermediate grad level course in 3d character rigging. The course will focus on the demonstration and application of industry-standard character rigging techniques.
Course Length: 11 Weeks
Contact Hours: 44 Hours
Lecture:22 Hours
Lab: 22 Hours
Credit Values: 3 Credits
Course Goals: Students should enter the class with a basic understanding of animation concepts and good grasp of basic skills for creative animation design. Students will finish the class with a solid understanding of the various techniques and methodologies used in the field of c3d animation.
Course Competencies:
Upon successful completion of this course, the student should be able to:
Understand and incorporate hierarchical animation, time curves and motion paths,
Understand and incorporate color and light animation,
Apply advanced rendering techniques.
Integrate audio/visual synchronization.
Create procedural descriptions of natural phenomena.
Course Prerequisite(s): None
Text(s): Suggested:
Maya Secrets of the Pros, Edition 2.
The Art of 3-D Computer Animation and Effects, Third Edition ; Isaac Victor Kerlow
Materials and Supplies: Storage medium , notebook and sketchbook and drawing materials.
Estimated Homework Hours: 4 Hours
Technology Needed:
Hardware: PC Linux / Windows, (Mac as applicable)
Software: Maya or other 3D software, After Effects, Shake, Renderer (Mental Ray / Renderman Mtor & Slim), Photoshop.
Grading Scale:
All assignments must have clear criteria and objectives to meet. All students shall be treated equitably. It will be that student’s right to know his/her grade at any reasonable point that information is requested by that student. The criteria for determining a student’s grade shall be as follows (on a percentage of total points basis):
A 100-93
A- 92-90
B+ 89-87
B 86-83
B- 82-80
C+ 79-77
C 76-73
C- 72-70
D+ 69-67
D 66-65
F 64 or below
Process for Evaluation:
Attendance and Participation --- 10%
Project 1 - final character, prop and set MODELS + TEXTURES -20% - due week 4
Project 2 - 3d character rigs - 10% - due week 6
Project 3 - 3d animatic - 20% - due week 7
Final Project - 40%
Student Evaluation/Grading Policies:
Class time will be spent in a productive manner.
Grading will be done on a point system.
Points for individual activities will be announced.
All work must be received by the set deadlines.
Late work receives a grade of zero.
On-time projects may be redone with instructor approval.
ABSOLUTELY NO WORK WILL BE ACCEPTED AFTER THE FINAL CLASS MEETS WEEK 11.
Classroom Policy:
No food allowed in class or lab at any time. Drinks in recloseable bottles allowed in classroom.
Edible items brought to class or lab must be thrown out.
If student elects to eat/drink outside class or lab door, missed time is recorded as absent.
Attendance is taken hourly. Tardiness or absence is recorded in 15-minute increments.
Break times are scheduled by the instructor at appropriate intervals.
No private software is to be brought to lab or loaded onto school computers.
No software games are allowed in lab (unless in course curriculum).
Headphones are required if listening to music during lab. No headphones are allowed in lecture.
Any student who has special needs that may affect his or her performance in this class is asked to identify his/her needs to the instructor in private by the end of the first day of class. Any resulting class performance problems that may arise for those who do not identify their needs will not receive any special grading considerations.
Disability Policy Statement:
“It is our policy not to discriminate against qualified students with documented disabilities in its educational programs, activities, or services. If you have a disability-related need for adjustments or other accommodations in this class, contact the Disability Coordinator, Suzanne Raffeld, at 415 276 1060 or see her at at Room 609.”
The class and the project
This class, in conjunction with CA 505, is focused on providing students with a thorough understanding of narrative storytelling concepts and an opportunity to showcase this through the creating of a 3d animated short film.
CA500 will primarily focus on the narrative elements of production: storytelling, cinematography, 3d character animation, and editing.
CA505 will primarily focus on the technical elements, such as 3d modeling, texturing, rigging and lighting.
The two courses are designed to overlap and certain assignments count towards both classes, such as the 3d animatic and final project.
Project delivery expectations:
- Backup through dropbox or drive. Thumbdrives get lost.
- All work should be uploaded and kept on a website, blog, or tumblr account created by each student. Videos can either be stored on a server, or uploaded to a youtube or vimeo account and embedded in blog posts.
- All video work should be rendered out at 1280 x 720, .H264 movie format.
Project Breakdown
Project 1 – final character, prop and set MODELS + TEXTURES -20% -due week 4
Model, unwrap and texture your characters, sets and props.
Details:
- Characters:
- should have even, fluid topography
- mesh should consist of exclusively 4-sided faces
- edge loops should be setup correctly to ensure proper deformation
- UV's should be unwrapped with zero stretching.
- Textures should be seam-free with minimal distortion.
- Props and sets:
- UV's should be unwrapped with zero stretching.
- Hard edges should be beveled.
- Textures should be seam-free with minimal distortion.
- Textures should all be at the appropriate scale
Project 2 – 2D Animatic - 10% of final grade - due week 6
Create a skeleton, blendshapes, and controllers for your character(s), and bind their geometry to the skeleton with proper skin weighting.
Details:
- Skin deformation should feel correct with no bad deformations.
- Skeleton joints and controllers should be named in a consistent and predictable fashion.
- IK chains should work in a predicable, stable fashion.
Project 3 – 3D Animatic - 20% of final grade - due week 7
Create a blocked out 3d movie using finalized assets (models, textures, rigs) and blocked character and camera animation. Character animation should be detailed enough to sell the idea of the action the character is performing.
- Resolution: 1280 x 720
- .H264 file format
- This assignment is dependent on completion of the following:
- 2d animatic - due week 5
- assets from CA505: models/textures/rigs - due weeks 4,6
FINAL PROJECT DUE WEEK 11 - 40% of final grade
Your short animated film, rendered to perfection.
- Resolution: 1280 x 720
- .H264 file format
- This assignment is dependent on completion of the following:
- everything you've done in CA500 and CA505!
Suggested Course Outline
Week 1
- Discuss: Course overview, introductions. Project discussion. Intro to Maya, 3d concepts. Cartesian coordinate system. Modeling concepts; using primitives, component selection, soft selection, deformers. Extruding and cutting faces; edge loops and rings. Intro to shaders.
- Homework: Work on concept modeling for characters, sets and props.
Week 2
- Discuss: Review concept modeling. Additional modeling tools. Smoothing. Using model sheets as reference; modeling on top of model sheets. UV'ing and texturing models.
- Homework: 1st pass character/set/prop models.
Week 3
- Due: 1st pass character/set/prop models.
- Discuss: modeling/texturing workshop. Advanced UV + texturing workflow
- Homework: Complete modeling and texturing.
Week 4
- Due: final character, prop and set MODELS + TEXTURES -20%
- Discuss: review and give feedback on models and textures, assign fixes and revisions. Intro to rigging. Building blendshapes and skeletons, IK handles. Skinning, correcting deformations.
- Homework: model/texture fixes + begin rigging.
Week 5
- Discuss: rigging workshop.
- Homework: complete character rigs.
Week 6
- Due: character rigs - 10%
- Discuss: review character rigs and skinning, assign revisions. Building a 3d animatic. Setting up cameras and blocked character animation.
- Homework: 3d animatic.
Week 7
- Due: 3d Animatic (due date is tuesday for CA505)
- Discuss: review and give feedback on 3d animatic. Animatic revision assignments. Technical animation, planning visual FX. Lighting.
- Homework: 1st pass character animation.
Week 8
- Due: Rough FX animation
- Discuss: Particle systems, nCloth, rigid bodies. Lighting and rendering.
- Homework: 2nd pass character animation.
Week 9 - 10
- Workshop, focus on fx, lighting and rendering.
Week 11
- Final projects due - 40% of final grade!
Subscribe to:
Comments (Atom)